How to render fonts at full screen size?

Hello,

I would like to have a window that can be sized basically full screen and shows a integer number.
The application is to optimize an intensity in the lab, where the screen display should be one helper to achieve maximum intensity setting.
Now the experiment is not necessarily close to the computer, so it would be suitable if the intensity display can be resized to full screen area.

So I wrote a resize event handler that scales the font according to the panel size:

Constant IGOR_MAX_FONTSIZE = 100

Window CountsView() : Panel
    PauseUpdate; Silent 1       // building window...
    NewPanel /K=1 /W=(62,1227,546,1317) as "Counts"
    TitleBox title_Counts,pos={0.00,0.00},size={484.00,90.00},title="123456789"
    TitleBox title_Counts,font="Courier New",fSize=72,frame=0,fStyle=1
    TitleBox title_Counts,anchor= MC,fixedSize=1
    SetWindow kwTopWin,hook(resize)=ResizeCountViewWindowHook
EndMacro

Function ResizeCountViewWindowHook(s)
    STRUCT WMWinHookStruct &s

    variable fSize
    variable xSize, ySize, r, g, b
    variable rb, gb ,bb

    switch(s.eventCode)
        case EVENT_RESIZE_WINDOW_HOOK:
            GetWindow $s.winName, wsizeDC
            xSize = V_right - V_left
            ySize = V_Bottom - V_top
            fSize = ySize > IGOR_MAX_FONTSIZE ? IGOR_MAX_FONTSIZE : ySize
            ControlInfo/W=$s.winName title_counts
            r = V_Red
            g = V_Green
            b = V_Blue
            ControlInfo/W=$s.winName kwBackgroundColor
            rb = V_Red
            gb = V_Green
            bb = V_Blue

            do
                TitleBox title_Counts, win=$s.winName, pos={0, 0}, fixedSize=0, fColor=(rb, gb ,bb), fSize=fSize
                ControlUpdate/W=$s.winName title_Counts
                ControlInfo/W=$s.winName title_counts
                fSize--
            while(V_right-V_left > xSize && fSize)
            fSize++
            TitleBox title_Counts, win=$s.winName, pos={0, 0}, fixedSize=1, fColor=(r, g ,b), size={xSize, ySize}, fSize=fSize
            return 0
    endswitch

    return 0
End

So I ran into the problem that the maximum font size that can be used is limited to 100 when using fSize and to 99 when using the "\Zxx" syntax.

On a typical display this is for 9 digits like "123456789" a size in x direction of 540 pixels. So on FHD it is about 1/3.5 of the screen size and on UHD  about 1/6 of the screen size.
(Windows 100% GUI scaling)

I tried also Igor Tex but could not find a working tag to set the font size.
 

Of course I could change it to render each digit as graph or filled poly, which would be scalable, but going this way seems a bit over the edge for such simple problem. Also it would hit the performance.

So is there another way to render text in a full screen size?
(Is there a reason to limit the allowed font size to 99?)


Another point in the code example above is the determination of the size of font in the TitleBox if a text would be rendered with a certain font size. It seems I have to actually render it calling ControlUpdate to be able to read the size back, to decide if I require to reduce the font size.
It would be better to be able to do that somehow virtually without actually rendering it to the user visible GUI.

Best regards,
Michael Huth

Hi,

One idea is to use graph expansion to scale the image.  As an example I used the phrase "test" in an annotation box (I know very clever choice of words) and 96 font apparently font sizing via /Z can handle on 2 digits.

Then I used the graph expansion function to enlarge and now the text fills my entire screen (13" lap top)

•ModifyGraph expand=8
Maybe the combination can meet your needs.

 

Andy